Ambient Light Constructor
Creates a new ThreeJS AmbientLight.
Description
This light globally illuminates all objects in the scene equally.
This light cannot be used to cast shadows as it does not have a direction.
Inputs
- object3D (object3D)
- color (String): (optional) Numeric value of the RGB component of the color. Default is 0xffffff
- intensity (String): (optional) Numeric value of the light's strength/intensity. Default is 1.
Outputs
- Ambient Light (ThreeJSAmbientLight)