Hemisphere Light Constructor Todo
Creates a new ThreeJS HemisphereLight.
Description
A light source positioned directly above the scene, with color fading from the sky color to the ground color.
This light cannot be used to cast shadows.
Inputs
- skyColor (Color): (optional) hexadecimal color of the sky. Default is 0xffffff.
- groundColor (Color): (optional) hexadecimal color of the ground. Default is 0xffffff.
- intensity (Number): (optional) numeric value of the light's strength/intensity. Default is 1
Outputs
- hemishereLight (ThreeJSHemisphereLight)